![]() The 3.1 Patch (October 2013) introduced three new Infected type units:ĭuring the Infected Troops Boss Strike, subsequently, three more Infected units were introduced as Boss Strike rewards. Cannoneers ("Specimen C" type Infected).It also featured their enemy counterparts in encounters on the World Map and at the Outpost (limited to the duration of the Infected Outbreak). The 2.3 Patch (October 2012) introduced five types of Infected units. Enemy Infected usually have different stats from the player-controllable versions, sometimes stronger, sometimes weaker. Higher-tier Infected of the same base type will have the same attack options, but have better stats and damage output. Players can only acquire the no-prefix version Colossus. Colossi instead have 2 forms, Archetype and regular. The Infected generally come in four tiers: Proto-Infected, regular Infected, Advanced Infected, and Archetype Infected (from weakest to strongest). ![]() Nine different types of Infected can be distinguished: Bullfrogs, Creepers, Cannoneers, Stalkers, Colossi, Hunters, Shredders, Crawlers and Maulers. For infection rates, see: Infection Rates The results of the transformation are semi-randomized, with more powerful units generally yielding higher-tier Infected. The transformations cost 5 Black Nanopods and take 8 seconds (originally 8 hours). Those who are not squeamish about permanently sacrificing troops can turn normal, non-Nanopod soldiers who are in the Hospital into Infected using a Infection Test Facility. Coupled with the fact one can only deploy up to three, the Wimp is often limited to raids and Boss Strikes, where its relatively high power and low heal costs serve to destroy targets economically.Example of infecting a Wimp at the Infection Test Facility. In PvP, players tend to find that the best way to deal with opposing Wimps is with Chemical units, which are aided by an extra 15% fire damage taken by The Wimps. These units excel at dishing out massive amounts of damage to any area on the enemy formation, while players need not protect it or worry about its safety due to its very low heal costs. ![]() The Wimp's low cost, short build, and heal time make them ideal for occupying forces and front line fodder. Both these attacks also do 50% armor piercing and have high critical bonuses against Soldier units. However, these attacks can only be performed from the front row. The Juiced Clap gives The Wimp a ranged attack of sorts, sending a shock-wave down an entire column that will even get past blocking units. The Juiced Hook will swipe three adjacent spaces in the front row, selectable by The Wimp and not restricted to his position, unlike other "swipe" attacks. At Rank 6, The Wimp's dramatically rises by 250 and gains two very powerful attacks, the Juiced Hook and Juiced Clap and gains an extra ability slot. The Wimp gains an extra 47 at rank 5, allowing the player to put him into more dangerous locations to rank him up faster, considering that he doesn't get killed by stronger enemies. When the Wimp uses these attacks, he first turns himself into a behemoth, then strikes at the enemy. However, once The Wimp reaches Rank 6, the stats jump to very high levels, and two new attack options can be researched which will truly reward the player's investment, as long as the player has enough to research these attacks. For the first few ranks, The Wimps gain single points of and increases, so little that they do not even affect the primary attack. The attack animation shows the Wimp firing wildly, as if he lacks control of his own gun.Īll ranks require an absurdly high and resource costs for promotion, though with extremely little gain in any stats. The Wimp is a low-level soldier dealing a mere 7-9 (x3) damage.
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